Tag Archives: debates

Censorship Summed Up – A Video

A link to an animation summing censorship up. Awkwardly.

http://goanimate.com/videos/0ON8VfK7kfbs?utm_source=linkshare 

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Audience Responses to Media – Can It Affect Who We Are?

Audience Responses to Media – Can It Affect Who We Are?

 

Media can have a big impact on our daily lives, the things we talk about and the things we do.  Can it really manipulate who we are?

 

There are many theories out there about advertising, healthiness, body image, children’s, education and violence.  This is just the tip of the ice burg and according the questionnaire I sent out most 16 – 19 year olds spend 1 – 4 hours of their week watching TV or films.  This is a long time for students to become manipulated by what they’re watching.  Some say that it has no effect at all, but I believe it does and not necessarily always in a bad way.

When the final episode from BBC’s Sherlock series 2 (The Reichenbach Fall) was broadcast it stirred up a debate amongst the fans.  How did Sherlock fake his own death?  This became a talking subject and ultimately groups would discuss this and even create logical theories for the character.  That final episode brought people together with the same love for the series, possibly creating new social groups.

 

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Debates: Censorship

Many things are censored in the media, mostly sex and swear words but occasionally violence, drugs and alcohol too. The main purpose of censorship is to protect the innocence of young people under the age of 18. Popular culture mocks censorship all the time and the general public seem to laugh every time they see the censorship sign. Even people posting videos on You Tube have censorship logos in their videos sometimes.

A prime example of popular culture mocking censorship would be in ‘Family Guy’ when Peter Griffin makes his own channel and the FCC (Federal Communications Commission), try to censor everything on the channel, including sex and swearing, but Peter doesn’t appear to have much violence on his channel so they don’t need to censor that. They then start censoring real life with things such as Peter getting out of the shower, Peter farting, and Peter and Lois trying to have sex.

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Some Useful Links About Media & Media Theories

This link goes into how media effects the body image and examines media exposure in the broader context of internal and other social factors:

http://ac-journal.org/journal/pubs/2012/SPRING%202012/McKinnally3.pdf.

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Debating – How T.V Influences People

For my video installation project I created a piece basing around how T.V can influence people by showing images of both healthy and unhealthy aspects, then linking with faces that dramatically change showing ‘can people be easily influenced, with what they watch on T.V?’

The debate is showing – if a person is sat around watching unhealthy aspects i.e. fast food, laziness, big people, unhealthy people etc, then would they begin to feel hungry, tired, and again if a person is watching healthy aspects i.e. salads, fruit, water, healthy people etc, then would they want to aim to be that type of person who would lead that lifestyle. ‘Would they change, or follow in the healthy path, because they are influenced with what they watch?’

http://www.youtube.com/watch?v=ewktJJulNgs – This is a link to the video i uploaded onto YouTube, showing the features included within my installation.

Debating influences can come from many angles i.e. ‘Is T.V dangerous for children?’. ‘Does watching violent T.V make you violent?’. ‘Does viewing “perfect” images, affect the way people look at themselves?’ All these points are debatable along with many more; this is showing that no matter what subject there is always a debate that will follow through.


Violence in Games

So, Last year the group asked the question “Does Violent Media make people violent?”
Working with Liam on the FdA they made this film.

Are Video Games Dangerous from BWCMedia on Vimeo.

This is an example of media research – we are identifying an audience, finding out who they are and what they like, (e.g. the selection of games), how they respond to them (does “Skyrim” encourage players to be violent in the real world?) and comparing their responses to the theories that exist already.

Stuart Hall started the whole thing off with his “Nationwide” study, and Julian McDougall followed this up with studies on The Wire and using GTA IV to study audiences and media literacy.